Welcome![Sign In][Sign Up]
Location:
Search - game book

Search list

[Game Engine3D.Game.Engine.Architecture

Description: 非常经典的一本3D引擎开发方面的书,作者写书时是基于他自己开发的wildmagic引擎,非常具有实用性-Is a classic 3D engine in the development of the book, the author is writing a book based on his own wildmagic development engine, very practical
Platform: | Size: 3471360 | Author: 王晓军 | Hits:

[Game ProgramVC-game-code

Description: 一本关于C++服务器/客户端网络编程的书的源代码,很有价值,尤其是服务端包含IOCP,线程池,学习者大大的福音-A book on C++ server/client network programming book' s source code, great value, especially in the service-side with IOCP, thread pool, learners greatly Gospel
Platform: | Size: 1168384 | Author: 丁戈 | Hits:

[Game ProgramTricks.of.the.Windows.Game.Programming.Gurus.Examp

Description: Windows游戏编程大师一书配套源码,是游戏编程人员不可多的多的技术资料。-Windows Game Programming Guru a book supporting source, a game programmer is not much more than technical information.
Platform: | Size: 12365824 | Author: 杨磊 | Hits:

[DirextXIntroduction-to-3D-Game-Programming-with-DirectX-

Description: This book is an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. It teaches you the fundamentals of Direct3D, after which you will be able to go on to learn and apply more advanced techniques. Assumingly, since you have this book in your hands, you have a rough idea of what DirectX is about. From a developer’s perspective, DirectX is a set of APIs (application programming interfaces) for developing multimedia applications on the Windows platform. In this book we are concerned with a particular DirectX subset, namely Direct3D. As the name implies, Direct3D is the API used for developing 3D applications.
Platform: | Size: 5965824 | Author: v0id995 | Hits:

[Game ProgramAI-for-Game-Developers-Examples

Description: RAR Archive. Application to the same titled book.
Platform: | Size: 5756928 | Author: Alexandr | Hits:

[OpenGL programBeginning-OpenGL-Game-Programming-Source-Code

Description: RAR Archive. Application to the same titled book.
Platform: | Size: 15090688 | Author: Alexandr | Hits:

[VC/MFCGame-Physics-Engine-Development-Source-Code

Description: RAR Archive. Application to the same titled book.
Platform: | Size: 2924544 | Author: Alexandr | Hits:

[Booksgamebook

Description: 中文版c++游戏书籍,内容丰富并含有大量的源码-Chinese version of the game c++ book, rich in content and contains a large number of source code
Platform: | Size: 35174400 | Author: 刘杰 | Hits:

[Software EngineeringWordware.Publishing.Game.Design.Foundations.eBook

Description: Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.-Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.
Platform: | Size: 11974656 | Author: 王大同 | Hits:

[3D GraphicShaders.for.Game.Programmers.and.Artists

Description: 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everybody from hobbyist programmers to professional shader developers.
Platform: | Size: 6789120 | Author: grape | Hits:

[IOSOreilly.iPhone.Game.Development.pdf

Description: Oreilly iPhone Game Development book
Platform: | Size: 4431872 | Author: Alexander | Hits:

[ActiveX/DCOM/ATLTricks-of-Win-Game-Programming-

Description: 详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Platform: | Size: 11355136 | Author: 闫煜 | Hits:

[Windows DevelopBeginning-DirectX-10-Game-Programming

Description: Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"-Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
Platform: | Size: 1402880 | Author: mayaz | Hits:

[Game ProgramUnity-Game-Development-Essentials

Description: Unity引擎开发指南,学习3D Web Game可以看看此书-Unity Engine Development Guide, learn to look at the book 3D Web Game
Platform: | Size: 4728832 | Author: samron | Hits:

[Game ProgramGame-Engine-Architecture

Description: it is a good book if you like make games.
Platform: | Size: 29818880 | Author: YANG | Hits:

[Windows DevelopGame-Coding-Complete--Third-Edition

Description: good book for programers
Platform: | Size: 4358144 | Author: reddy | Hits:

[Software EngineeringAI-for-Game-Developers

Description: Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers.
Platform: | Size: 2941952 | Author: thomas | Hits:

[Game Enginegame-book

Description: 游戏设计与开发类图书 用于游戏的开发及创意设计 -Game design and development books for game development and creative design
Platform: | Size: 402432 | Author: 萝莉 | Hits:

[OpenGL programIntroduction.to.3D.Game.Programming2

Description: 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners.
Platform: | Size: 6616064 | Author: caohongfei | Hits:

[Game ProgramGame Engine Toolset Development

Description: Toolset development is an extremely broad topic. Game Engine Toolset Development provides you with a core set of skills and a comprehensive insight that will aid you in the development of game engine utilities, significantly reducing the time period associated with the construction phase of a project. The book starts off with topics regarding development methodologies and best practices, and then proceeds into advanced topics like swap chain management and MVC object model automation with CodeDom. An introductory working knowledge of C# and the .NET 2.0 framework is expected, allowing the content of each topic to be directed towards the subject and avoiding trivial and introductory explanations. Readers are not required to have any experience developing game engine tools. Terminology and design fundamentals specific to toolset development are clearly depicted and explained. The companion Web site provides downloads of all source code from the book, as well as several bonus chapters.
Platform: | Size: 5086208 | Author: greght | Hits:
« 1 2 34 5 6 7 8 9 10 ... 50 »

CodeBus www.codebus.net